BSO-Docs

Red Stars

Protocol for a cooperative Red Star

Before going in to an RS

The general rules for sharing artifacts are:

The general rules for combat are:


Red Star 6

Just like RS5 but with extra collosus and destroyers. Focus on the destroy planets first, EMP the collosus to reset their laser and kill ‘em.

Tech Name LV # of Ships
Battery 5 2 (or1)
Laser 5 2 (or1)
Dual Laser any 1 (or2)
Mass Batt any 1 (or2)
EMP any 2

Red Star 7

Welcome to bombers, if you have not turned on the heat map, turn it on now. Bombers fire rockets into all adjacent sectors and a rocket hit will quickly cause you to wipe, which is why we require Blast shield. Suggested order of engagement: Target planets destroyers are going to –> Bombers > Collosus > Rest

Tech Name LV # of Ships
Battery 7 2 (or1)
Laser 7 2 (or1)
Dual Laser 5 1 (or2)
Mass Batt 5 1 (or2)
Barrage 6 1 (or1)
Blast 1 1
EMP any 2
Barrier 2 2

Red Star 8

Introducing the Phoenix, it packs an area shield, a strong dual laser, and moves around its sector to protect cerbs closest to battleships. You can use this to your advantage, ideally you want to trap a Phoneix just of out firing range as you kill a bomber to drain its area shield and then move into the kill. Suggested order of engagement: Target planets destroyers are going to –> Phoenix > Bombers > Collosus > Rest

Tech Name LV # of Ships
Battery 9 2 (or1)
Laser 9 2 (or1)
Dual Laser 7 1 (or2)
Mass Batt 7 1 (or2)
Barrage 6 1 (or1)
Passive 6 2 (or3)
Omega 4 2 (or3)
Blast 3 1
Barrier 5 1

Red Star 9

Ahh yes, the best RS to be at in game from a gain / hydro spent perspective. You will be here a while, enjoy it. The Storm is the new enemy here and it fires DARTS in a giant radius at all ships in range as it circles the planet. Follow similar engagement to RS8 in regards to Phoenix Area shield. Be careful with your barriers as stacked Storm darts will kill you VERY quick if you dont time barrier dropping right. Order of priority: Storm > Phoenix > Bomber > Collosus.

Tech Name LV # of Ships
Battery 10 2 (or1)
Laser 10 2 (or1)
Dual Laser 8 1 (or2)
Mass Batt 8 1 (or2)
Barrage 7 3 PREFERRED or above. or swap 1 Barrage for a mass target
Passive 8 2 (or3)
Omega 5 2 (or3)
Blast 5 1
Barrier 8 2

Red Star 10

Say hi to ghosts, they will spawn every 40seconds , then every 20 after 15 minutes. They take 30sec to spawn and will follow the closest player ship as interceptors but they will use the player ship position as a waypoint, no matter if it’s moving or not.

Phase 1 – The Clear

All players will focus on catching the destroyers and clearing planets, then enough additional sectors that everyone’s influence bar is blue or very close to it. Order of priority: Storm > Phoenix > Bomber > Collosus.

Phase 2 – The Collection

Check with other players before starting this; players will each pick a planet to defend from ghosts, and transports will teleport in to load. It is expected that you keep an area shield up and TW on the planet to speed up this process. Mine at your own risk; transports are the priority. If you need a croid, please inform the other players at this point. It is better to save those for the second transport trip when there will be BS free to watch them.

Tech Name LV # of Ships
36T TS   n/a
Battleship 6 n/a
Dual Laser 8 1 (or2)
Mass Batt 9 1 (or2)
Barrage 9 2
Blast 5 1
Area 1 1 (2 encouraged)
Timewarp 9  
Salvage 5 3
Barrier 8 3
RSE any until loading complete